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    <title>Scott Talks About Things and Stuff</title>
    <link>https://neogeek.dev/</link>
    <description>The things and stuff being web development, game development, automation, testing and etc.</description>
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          <title>Rendering Objects in Godot That Don't Exist</title>
          <link>https://neogeek.dev/rendering-objects-in-godot-that-dont-exist</link>
          <description>Learn how to renders hundreds or thousands of objects in Godot without using Nodes.</description>
          <guid isPermaLink="true">https://neogeek.dev/rendering-objects-in-godot-that-dont-exist</guid>
          <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
        </item><item>
          <title>Rendering Objects in Unity That Don't Exist</title>
          <link>https://neogeek.dev/rendering-objects-in-unity-that-dont-exist</link>
          <description>Learn how to renders hundreds or thousands of objects in Unity without using GameObjects.</description>
          <guid isPermaLink="true">https://neogeek.dev/rendering-objects-in-unity-that-dont-exist</guid>
          <pubDate>Thu, 27 Jun 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Unity UI Toolkit Custom Elements</title>
          <link>https://neogeek.dev/unity-ui-toolkit-custom-elements</link>
          <description>Learn how to create custom Unity UI Toolkit Elements to use withing your application.</description>
          <guid isPermaLink="true">https://neogeek.dev/unity-ui-toolkit-custom-elements</guid>
          <pubDate>Sun, 23 Jun 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>You (Probably) Don't Need That Auth Library</title>
          <link>https://neogeek.dev/you-probably-dont-need-that-auth-library</link>
          <description>I wondered this many years ago, when trying to setup Google Login with OAuth, and what I learned surprised me.</description>
          <guid isPermaLink="true">https://neogeek.dev/you-probably-dont-need-that-auth-library</guid>
          <pubDate>Sun, 16 Jun 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Using React and Web Components Together</title>
          <link>https://neogeek.dev/using-react-and-web-components-together</link>
          <description>Using React and Web Components in the same codebase</description>
          <guid isPermaLink="true">https://neogeek.dev/using-react-and-web-components-together</guid>
          <pubDate>Fri, 07 Jun 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Unity UI Toolkit at Runtime</title>
          <link>https://neogeek.dev/unity-ui-toolkit-at-runtime</link>
          <description>Dynamically populating data at runtime using Unity UI Toolkit</description>
          <guid isPermaLink="true">https://neogeek.dev/unity-ui-toolkit-at-runtime</guid>
          <pubDate>Wed, 29 May 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Web Components vs. the World</title>
          <link>https://neogeek.dev/web-components-vs-the-world</link>
          <description>Comparing Web Components to React, Solid.js, Vue.js, Svelte and Angular.</description>
          <guid isPermaLink="true">https://neogeek.dev/web-components-vs-the-world</guid>
          <pubDate>Fri, 17 May 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Let's Make Web Components Happen</title>
          <link>https://neogeek.dev/lets-make-web-components-happen</link>
          <description>Stop trying to make Web Components happen! It's not going to happen.</description>
          <guid isPermaLink="true">https://neogeek.dev/lets-make-web-components-happen</guid>
          <pubDate>Thu, 16 May 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Deploy a Static Site to Cloudflare in Seconds</title>
          <link>https://neogeek.dev/deploy-a-static-site-to-cloudflare-in-seconds</link>
          <description>I used Amazon S3 for years, but Cloudflare Pages won me over instantly for hosting simple static sites.</description>
          <guid isPermaLink="true">https://neogeek.dev/deploy-a-static-site-to-cloudflare-in-seconds</guid>
          <pubDate>Tue, 07 May 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Yet Another Static Site Generator</title>
          <link>https://neogeek.dev/yet-another-static-site-generator</link>
          <description>There are hundreds of static site generators. Why not one more?</description>
          <guid isPermaLink="true">https://neogeek.dev/yet-another-static-site-generator</guid>
          <pubDate>Tue, 07 May 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>The Simple Game That Took Me 6 Years to Release</title>
          <link>https://neogeek.dev/the-simple-game-that-took-me-6-years-to-release</link>
          <description>I created a playable prototype for a simple game in 2018, but it took until 2024 to release it.</description>
          <guid isPermaLink="true">https://neogeek.dev/the-simple-game-that-took-me-6-years-to-release</guid>
          <pubDate>Mon, 29 Apr 2024 00:00:00 GMT</pubDate>
        </item><item>
          <title>Scott Makes a Game Engine</title>
          <link>https://neogeek.dev/scott-makes-a-game-engine</link>
          <description>It happened. It finally happened. I'm building my own custom game engine.</description>
          <guid isPermaLink="true">https://neogeek.dev/scott-makes-a-game-engine</guid>
          <pubDate>Fri, 27 Oct 2023 00:00:00 GMT</pubDate>
        </item><item>
          <title>Creating Custom Packages for Unity 2018.3</title>
          <link>https://neogeek.dev/creating-custom-packages-for-unity-2018</link>
          <description>Isolate key components of your Unity game or app using Unity's new package manager.</description>
          <guid isPermaLink="true">https://neogeek.dev/creating-custom-packages-for-unity-2018</guid>
          <pubDate>Fri, 01 Feb 2019 00:00:00 GMT</pubDate>
        </item><item>
          <title>Building an AR App Without Code</title>
          <link>https://neogeek.dev/building-an-ar-app-without-code</link>
          <description>Build an AR experience for iOS or Android in Unity without writing a line of code.</description>
          <guid isPermaLink="true">https://neogeek.dev/building-an-ar-app-without-code</guid>
          <pubDate>Sun, 30 Dec 2018 00:00:00 GMT</pubDate>
        </item><item>
          <title>Your Build Process Is Too Damn Slow</title>
          <link>https://neogeek.dev/your-build-process-is-too-damn-slow</link>
          <description>Load AssetBundles from a local server to speed up mobile development testing.</description>
          <guid isPermaLink="true">https://neogeek.dev/your-build-process-is-too-damn-slow</guid>
          <pubDate>Thu, 16 Aug 2018 00:00:00 GMT</pubDate>
        </item><item>
          <title>CandyCoded First Public Beta!</title>
          <link>https://neogeek.dev/candycoded-first-public-beta</link>
          <description>I'm super excited to announce the first public beta of my Unity library CandyCoded!</description>
          <guid isPermaLink="true">https://neogeek.dev/candycoded-first-public-beta</guid>
          <pubDate>Sun, 25 Mar 2018 00:00:00 GMT</pubDate>
        </item><item>
          <title>The Impossible Triangle</title>
          <link>https://neogeek.dev/the-impossible-triangle</link>
          <description>The impossible triangle and the art of Brazilian artist Romero Britto are both inspirations of mine and I wanted to create something that not only captured the essence of these two inspirations but presented them in my own way.</description>
          <guid isPermaLink="true">https://neogeek.dev/the-impossible-triangle</guid>
          <pubDate>Tue, 28 Feb 2017 00:00:00 GMT</pubDate>
        </item><item>
          <title>Animating Within Canvas Using jQuery</title>
          <link>https://neogeek.dev/animating-within-canvas-using-jquery</link>
          <description>Recently I was exploring simple ways of animating entities in canvas and happened upon this trick with the jQuery animate method.</description>
          <guid isPermaLink="true">https://neogeek.dev/animating-within-canvas-using-jquery</guid>
          <pubDate>Sat, 31 Dec 2016 00:00:00 GMT</pubDate>
        </item><item>
          <title>From Zero to Open Source</title>
          <link>https://neogeek.dev/from-zero-to-open-source</link>
          <description>I used to be well known amongst my peers as the developer who built 80% of something and then gave up or lost interest.</description>
          <guid isPermaLink="true">https://neogeek.dev/from-zero-to-open-source</guid>
          <pubDate>Mon, 02 Jun 2014 00:00:00 GMT</pubDate>
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